


Those who remain ps4 series#
There is no sense of purpose, like James’s tragic search for Mary that drives Silent Hill 2 – instead, Edward simply jumps from place to place, blundering around police stations, libraries and post offices opening random cupboards until he figures out a way to proceed.Īs beautifully-crafted as these settings are, there is no overarching sense of place, no feeling that you’re trapped inside a (monstrously) living, breathing town instead, you’re simply teleported through a series of unconnected buildings, robbed of the pleasure of exploring Dormont’s desolate streets or developing any sort of connection with the town as a whole.Įven Edward himself doesn’t seem particularly interested. Indeed, I often found myself completely unclear as to why I was even in a certain location, and what I was supposed to achieve there. The very first ‘puzzle’ sets the tone for some of the irritating ‘search every single drawer’ gameplay that players are forced to engage with key items glow bright green to make sure you don’t miss them, but then are secreted in frustratingly obscure places, often with no hints or entertaining clues as to which lockers or cabinets they’ll appear in. The game’s problems begin to surface even during this intriguing opening sequence. All of these are favourites of mine, and I was initially excited to find out how this eerie adventure would develop… but I found my hopes unravelling faster than Edward’s sanity.

Edward resolves to head into nearby Dormont to try to figure out what the hell is going on, knowing he dare not stray outside the light…Īs well as the immediately evident Silent Hill influences, the motel and the surrounding forests give the game a distinctly Twin Peaks vibe, while the menu screen logo is a call-out to Stranger Things. If he ventures into the darkness, the silhouetted figures will drive him mad with fear, or chop him into mincemeat with their knives and pitchforks. Chasing the vehicle down an ominously dark street, he realises his every step is being watched by sinister, blue-eyed beings who lurk on the periphery of the dim light from the streetlamps. But he finds the motel mysteriously abandoned, and while investigating his lover’s empty room he is horrified when someone steals his car from the parking lot. It starts promisingly: Edward Turner arrives at a seedy motel in the dead of night for a rendezvous with his mistress, consumed by feelings of guilt for cheating on his wife.

The game’s tropes have become so hackneyed that it will take a truly special reimagining to breathe new life into it the formula… and I’m sorry to say that Those Who Remain is bringing little more than a faltering death rattle. Yep, it’s time for yet another re-tread of my favourite video game of all time, one whose rotting and desecrated carcass has been exhumed and paraded around so many times over the two decades since Konami’s seminal release that even I’m growing weary of ogling it.
